Keyboard wasd or arrow keys to move, enter to pause, space bar to fire, f or j to activate powerups

Controller direction buttons to move, start to pause,  controller b to fire, left or right bumper to activate powerups.


My controller seems to have different bindings than other peoples, so it *should* be controller B to fire but I can't be sure.  For some reason the executable uses a different keybind than the web build for fire and I don't know why.


The witch Luna has been kidnapped by the Spirit of Halloween. Her feline familiars Daisy, Lucy, and Marianne set out to rescue her from the vile Pum King.


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~  Credits  ~

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Programming, art, sound effects, and design : YourWalkerEx

Music: Zensanna Yost - TaliaAvArts

Comments

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The bottom bar looks much better, one more thing I think you should do is change "Select power up" to "Use power up" as the first one suggests you can cycle thru them using f and j

Also the music doesn't loop.

That's weird.  It should be looping?  Maybe it's a bug with the web export?  I'll try to fix it tomorrow.

The volume does drop over time so maybe you intended it in that place.

Took me a while to understand how the power ups work, I think you should make the bottom bar less complicated.